V1.01:
_The rifle is now less powerful.
_The rifle bullets won't explode anymore when shot while moving fast.
_The rifle won't break so easily.
_The defender will engage the enemy from a longer range.

V1.10:
_Pistol added

V1.11:
_The defender is more expensive
_Pistol range is now fixed
_Custom jetpack added
_Regeneration rate increased
_Pistol RoF increased

V1.12(not released):
_the pistol range is now randomly increased or decreased for each shot

V1.20:
_New sprites by Major
_Anti Infantry Grenade added: A standard HE grenade with directionnal blast and altitude optimizer.
_Short range teleporter added to the defender used to teleport grenades from your base to the soldier: the closer you are from your brain the quicker you will get grenades, however it is not powerful enough to transport the soldier. The maximum load is set to 18Kg: 2 grenades if equipped with the rifle and the pistol or 9 grenades if equipped with nothing but the armor.
_The Defender is now equipped with 2 Anti Infantry Grenades.

V1.30:
_The Anti Infantry Grenade's explosion is now shaped to be more effective against crouched soldiers.
_HE bullets won't explode anymore when shot at point blank range and won't act strangely anymore when shot while flying.
_Auto pistol added: This weapon will be used by the offensive unit I'm planning to make (coming not so soon), temporary sprite, shoots HE bullets.
_Light turret deployer added(bomb): Used to deploy light turrets. They can detect enemies from a far distance however their short guns aren't very accurate, they shoot standard non-explosive armor piercing rounds in short bursts. The frequency of these bursts depends from the time needed to aim (and thus the distance to the enemy). Its small size is its best defence, it is otherwise protected by a thin metal plate.
_Light training turret deployer added(bomb): this one will target you.
_Light turret deployer added to the defender's standard equipment.

V1.40:
_One-Defender Army mode added
_Triclon Defence mode added
_Turret team detection improved

V1.50:
_conqueror added(no sprite yet, uses the defender one without the front plate)
_rail carbine added: the main weapon of the conqueror
_auto pistol added: the sidearm of the conqueror (no sprite yet, uses the pistol one)
_glow added to the rifle's bullets
_new wounds

V1.60:
_Triclon Brain Signal Jammer added: This grenade jams the signal emitted by brains in a small area, it will try to switch control to the user's brain, if not sucsessful the unit will temporarly deactivated until the jamming signal goes off. This device won't do anything to non remote controlled units such as Ronins and Triclons. As the jamming signal uses EMPs, it will permanently deactivate any nearby robots and crafts. Timed to activate after 3s.
_The Conqueror is now equipped with 1 grenade and 2 jammers instead of 2 grenades

V1.61:
_New rifle sound
_New wound sound

V1.62:
_New Pistol sound
_AI controlled Triclons won't crouch anymore
_The Triclon defence activity is now much more difficult: increased detection range of both actors and added a digger Conqueror actor for underground bases attacks.
_Deleted some unneeded files
_Tracer round added to the rail carbine: it causes slightly more damage and has extended range

V1.63:
_Triclon actors set to sentry AI won't move anymore, and won't crouch either